THE BELGARIAD

The Storyline in the singleplayer campaign of the Belgariad deviates only slightly from the actual story. This is done for simple gaming reasons. No one wants to play a game in which a Character talks for half an hour, or where you don't fight any adversaries. We are also limiting the number of party members that the Mrin Prophecy indicates. Due to the fact that the game slows to a crawl if you have too many NPC's.

This is an extract from the Mrin Codex (Also known as the Book of Prophets)

In the early days seven gods ruled over Earth. But only two of those seven are relevant to this story… These two gods ruled over their separate races, the Alorns and the Angaraks. The kind and benevolent god, Aldur chose the Alorns. The Alorns were an honourable race of humans with a fiery taste for bloodshed and a love of the broadsword. There were six countries in the kingdom of the Alorns:

Riva (The capital, named after King Riva Iron-Grip)

Cherek (Named after King Cherek Bear-Shoulders)

Drasnia (Named after king Dras Bull-neck)

Sendaria

Nyissia (Named after the fourth god Issus)

Ulgo (Named after the sixth god Ul)

Kal Torak, the evil god with a love of violence and human sacrifice chose the Angaraks; they were already consorting with dragons and daemons at that time and had thus branded themselves outcasts to virtue. There are four countries in the land of the Angaraks:

Cthol Murgos (The capital and home of the Murgos)

Thull Zelik (Home of the Thulls)

Gar Og Nadrak (Home of the Nadraks)

Mallorea (Home of the Malloreans)

When Aldur came to earth he chose four sorcerers to become his disiples, they would follow him and lead the Angaraks in any attack on the kingdoms of Aloria. His disciples were:

Belgareth: (Aldur's first disciple and one of the most powerful sorcerer in the world.)

Polgara: (Belgareth's daughter, she has the ability to speak all animal languages.)

Beldin: (A disfigured Dwarf with the power to transform into other creatures.)

Belzedar: (A Sorcerer with evil intentions.)

Aldur then created the Orb (Or Chrag Yaska as the Angaraks call it), a stone that held the very essence of magery, the stone had the ability to do anything it's master desired. Aldur gave it as a gift to the first Rivan King and placed him with the task of guarding it. Belzedar stole the Orb and carried it to Kal Torak who tried to use the Orb's power for his own evil intent. But the Orb had it's own power and it will only work for one who is without ill intent. The Orb burned a hole through Kal Torak's head and caused the earth to split in two. The daemons were released from hell and began to spawn on the earth. Billions died in this event. Aldur led his forces in an attack against the Angaraks and realising that he didn't stand a chance on his own, Torak named three sorcerers as his disciples:

Belzedar

Chutchik

Urvon

The World was in ruins, people were dying, battles raged and the innocent were slaughtered. Then the prophecy appeared it spoke of one who would bring peace to the world, a sorcerer who would have an innate ability in magery. This human would be in the direct line of the Rivan Kings and would rise up to defeat Kal Torak and the evil he unleashed… Or to die trying…

Welcome to the Belgariad!

The Belgariad is a single and multi-player modification for Half-Life. The modification is based on the Belgariad series of books written by David Eddings.

Multiplayer in the Belgariad is class based teamplay. The exact details of classes and thier weapons has not been decided yet.

Here is the current state of the coding and modelling:

The fully completed weapons are:
Dagger
Short Sword
Sabre
Battle Axe
Lance

The weapon with only the model done is:
War Bow

The weapon with only the coding done is:
Broad Sword

The weapons with neither coding nor models done are:
Long Sword
Bonesaw
Crossbow

The completed spells are:
Fireball
Summon Fiend

The spells with neither coding nor models done are:
Lightning
Explosion

The single player levels currently completed are:
INTRO: The Belgariad
PART ONE: Sendaria

The incomplete single player levels are:
PART TWO: Cherek
PART THREE: Nyssia
PART FOUR: Ulgo
PART FIVE: Cthol Murgos
PART SIX: Riva
PART SEVEN: Drasnia
PART EIGHT: Thull Zelik

The multi-player levels (All completed) in categorised order are:

TEAMPLAY:
Ship_2_Ship
Assault_at_Rak_Cthol
Siege_at_the_Rivan_Fort
Battle_at_Mal_ Zeth

DEATHMATCH:
Castle
Village
Labyrinth
Dungeon
Drasnia

SPECIAL:
Jousting (1/2 complete, special Coding needed.)